
Conduit Is...
Conduit Is...
Shopify for in-game Music
Shopify for
in-game Music
Creating a seamless marketplace connecting music rights holders directly to billions of players.
The Problem
The Problem
The Problem
The Sound of Silence: Where Licensing Kills Creativity…and profit.
A unique perspective creates a window into possibility.
A unique perspective creates a window into possibility.
Artists & Labels
No scalable way to license music as a premium *experience* within games, leaving high-margin revenue on the table and creating a complex rights nightmare.
Artists & Labels
No scalable way to license music as a premium *experience* within games, leaving high-margin revenue on the table and creating a complex rights nightmare.
Artists & Labels
No scalable way to license music as a premium *experience* within games, leaving high-margin revenue on the table and creating a complex rights nightmare.
Game Developers
Licensing is a legal and financial minefield. They lack tools to easily integrate and monetize dynamic audio, forcing them to use generic, uninspired music.
Game Developers
Licensing is a legal and financial minefield. They lack tools to easily integrate and monetize dynamic audio, forcing them to use generic, uninspired music.
Game Developers
Licensing is a legal and financial minefield. They lack tools to easily integrate and monetize dynamic audio, forcing them to use generic, uninspired music.
Gamers / Consumers
Players spend billions on virtual identity but have almost zero options for meaningful audio customization. Using external apps breaks immersion.
Gamers / Consumers
Players spend billions on virtual identity but have almost zero options for meaningful audio customization. Using external apps breaks immersion.
Gamers / Consumers
Players spend billions on virtual identity but have almost zero options for meaningful audio customization. Using external apps breaks immersion.
The Opportunity
The Opportunity
The Opportunity
Gaming is the
Gaming is the
Gaming is the
Behemoth
Behemoth
Behemoth
of Modern Entertainment.
of Modern Entertainment.
of Modern Entertainment.
$300B
Global Video Game Market in 2024, dwarfing film & music combined.
$300B
Global Video Game Market in 2024, dwarfing film & music combined.
$300B
Global Video Game Market in 2024, dwarfing film & music combined.
$100B
Market for cosmetic in-game items, driven by player self-expression.
$100B
Market for cosmetic in-game items, driven by player self-expression.
$100B
Market for cosmetic in-game items, driven by player self-expression.
$8.7B
Our Total Addressable Market at the intersection of gaming and music.
$8.7B
Our Total Addressable Market at the intersection of gaming and music.
$8.7B
Our Total Addressable Market at the intersection of gaming and music.
to put this plainly…
1.5 Billion Gamers
right now are already paying to personalize their experience
1.5 Billion
right now are already paying to personalize their experience
1.5 Billion Gamers
right now are already paying to personalize their experience
The Solution
The Solution
The Solution
Goods
Goods
Shopify
Shopify
eCom
eCom
Music
Music
Conduit
Conduit
Games
Games
A Seamless B2B2C Platform. We provide the "picks and shovels" for the in-game music economy that serves the entire ecosystem.
For Artists & Labels
For Artists & Labels
Music Rights Holders
Artists, labels, and publishers provide their music catalogs and metadata to the platform, seeking new revenue streams.


For Artists & Labels
Music Rights Holders
Artists, labels, and publishers provide their music catalogs and metadata to the platform, seeking new revenue streams.

The Marketplace Engine
The Marketplace Engine
Warp_Music Platform
This central hub provides the "picks and shovels" for the in-game music economy, handling complex licensing, royalty splits, and usage tracking.


The Marketplace Engine
Warp_Music Platform
This central hub provides the "picks and shovels" for the in-game music economy, handling complex licensing, royalty splits, and usage tracking.

Plug & Play Integration
Plug & Play Integration
Game Developers
Game developers of all sizes integrate the SDK to easily access pre-cleared commercial music and create new monetization opportunities.


Plug & Play Integration
Game Developers
Game developers of all sizes integrate the SDK to easily access pre-cleared commercial music and create new monetization opportunities.

Enhanced Player Experience
Enhanced Player Experience
Enhanced Player Experience
Billions of Players
Billions of global players can purchase and enjoy premium, licensed audio content that enhances their gameplay and allows for deeper personalization.



Business Model
Business Model
Business Model
Simple, Scalable Revenue Share.
No upfront costs for developers. Our success is tied directly to their success.
Avg. Active Players per Game
Our portfolio of developers, from indie to AAA, unlocks a massive audience.
750,000
Avg. Active Players per Game
Our portfolio of developers, from indie to AAA, unlocks a massive audience.
750,000
Avg. Active Players per Game
Our portfolio of developers, from indie to AAA, unlocks a massive audience.
750,000
Player Conversion Rate
Premium artist content drives high player conversion for all our partners.
5%
Player Conversion Rate
Premium artist content drives high player conversion for all our partners.
5%
Player Conversion Rate
Premium artist content drives high player conversion for all our partners.
5%
Avg. Purchase Per Paying Customer
Our curated catalog encourages repeat buys, driving a high lifetime value.
5
Avg. Purchase Per Paying Customer
Our curated catalog encourages repeat buys, driving a high lifetime value.
5
Avg. Purchase Per Paying Customer
Our curated catalog encourages repeat buys, driving a high lifetime value.
5
Avg. Price Per Music Item
Priced like top cosmetic items, offering strong value and high margins.
$5.99
Avg. Price Per Music Item
Priced like top cosmetic items, offering strong value and high margins.
$5.99
Avg. Price Per Music Item
Priced like top cosmetic items, offering strong value and high margins.
$5.99
Developer Adoption Growth
A frictionless, no-cost SDK fuels rapid developer adoption and growth.
50% YoY
Developer Adoption Growth
A frictionless, no-cost SDK fuels rapid developer adoption and growth.
50% YoY
Developer Adoption Growth
A frictionless, no-cost SDK fuels rapid developer adoption and growth.
50% YoY
Platform Revshare
A lean 10% take-rate ensures our partners keep the majority of revenue.
10%
Platform Revshare
A lean 10% take-rate ensures our partners keep the majority of revenue.
10%
Platform Revshare
A lean 10% take-rate ensures our partners keep the majority of revenue.
10%
The Financials
The Financials
The Financials
$250,000
Product MVP with first partner-clients operating in the wild with runway to spare to raise a Series A round.
$250,000
Product MVP with first partner-clients operating in the wild with runway to spare to raise a Series A round.
$250,000
Product MVP with first partner-clients operating in the wild with runway to spare to raise a Series A round.
6 Months
This is not a cocaine-runway. It is a responsible and measured approach to give the best chance of success.
6 Months
This is not a cocaine-runway. It is a responsible and measured approach to give the best chance of success.
6 Months
This is not a cocaine-runway. It is a responsible and measured approach to give the best chance of success.
High Level Timeline
Corporate Structure & Pilot Kick-off
We will formalize the venture as a Delaware C-Corp and finalize partner agreements to optimize for VC funding. Simultaneously, we will prepare the seed round pitch deck and kick off the proof-of-concept integration with Amber Games' title to validate the core technology.
Corporate Structure & Pilot Kick-off
We will formalize the venture as a Delaware C-Corp and finalize partner agreements to optimize for VC funding. Simultaneously, we will prepare the seed round pitch deck and kick off the proof-of-concept integration with Amber Games' title to validate the core technology.
Corporate Structure & Pilot Kick-off
We will formalize the venture as a Delaware C-Corp and finalize partner agreements to optimize for VC funding. Simultaneously, we will prepare the seed round pitch deck and kick off the proof-of-concept integration with Amber Games' title to validate the core technology.
MVP Progress & Partner Onboarding
The focus shifts to building core features for the Developer & Rights Holder Portal. We will secure our flagship music rights holder for the pilot program and sign LOIs with 2-3 additional indie game studios to build our closed beta cohort.
MVP Progress & Partner Onboarding
The focus shifts to building core features for the Developer & Rights Holder Portal. We will secure our flagship music rights holder for the pilot program and sign LOIs with 2-3 additional indie game studios to build our closed beta cohort.
MVP Progress & Partner Onboarding
The focus shifts to building core features for the Developer & Rights Holder Portal. We will secure our flagship music rights holder for the pilot program and sign LOIs with 2-3 additional indie game studios to build our closed beta cohort.
Alpha Testing & Go-to-Market Prep
We will deploy an alpha version of the Unity plugin to Amber Games for initial testing and feedback. In parallel, we'll finalize our go-to-market assets and close the initial tranche of the seed round to secure 12-18 months of operational runway.
Alpha Testing & Go-to-Market Prep
We will deploy an alpha version of the Unity plugin to Amber Games for initial testing and feedback. In parallel, we'll finalize our go-to-market assets and close the initial tranche of the seed round to secure 12-18 months of operational runway.
Alpha Testing & Go-to-Market Prep
We will deploy an alpha version of the Unity plugin to Amber Games for initial testing and feedback. In parallel, we'll finalize our go-to-market assets and close the initial tranche of the seed round to secure 12-18 months of operational runway.
Closed Beta Launch
The closed beta goes live with our initial cohort of 3-5 partner studios, allowing us to gather real-world usage data on the Unity SDK and developer portal. We will also develop scalable licensing and revenue-share agreement templates for future partners.
Closed Beta Launch
The closed beta goes live with our initial cohort of 3-5 partner studios, allowing us to gather real-world usage data on the Unity SDK and developer portal. We will also develop scalable licensing and revenue-share agreement templates for future partners.
Closed Beta Launch
The closed beta goes live with our initial cohort of 3-5 partner studios, allowing us to gather real-world usage data on the Unity SDK and developer portal. We will also develop scalable licensing and revenue-share agreement templates for future partners.
Data Collection & Refinement
We will analyze quantitative data and qualitative feedback from the beta to iterate on the product using a Build-Measure-Learn loop. Key testimonials will be gathered from pilot partners to serve as social proof for our public launch and investor updates.
Data Collection & Refinement
We will analyze quantitative data and qualitative feedback from the beta to iterate on the product using a Build-Measure-Learn loop. Key testimonials will be gathered from pilot partners to serve as social proof for our public launch and investor updates.
Data Collection & Refinement
We will analyze quantitative data and qualitative feedback from the beta to iterate on the product using a Build-Measure-Learn loop. Key testimonials will be gathered from pilot partners to serve as social proof for our public launch and investor updates.
Public Launch & Initial Scaling
Conduit_Music officially launches on the Unity Asset Store, supported by a GTM campaign across industry publications and developer forums. A Developer Relations function will be established to support new users and build a strong community from day one.
Public Launch & Initial Scaling
Conduit_Music officially launches on the Unity Asset Store, supported by a GTM campaign across industry publications and developer forums. A Developer Relations function will be established to support new users and build a strong community from day one.
Public Launch & Initial Scaling
Conduit_Music officially launches on the Unity Asset Store, supported by a GTM campaign across industry publications and developer forums. A Developer Relations function will be established to support new users and build a strong community from day one.